Sass Luckett is cursed. Not because her truck keeps breaking down, her bank accountâs on life support, and sheâs constantly dodging packs of dire wolves looking for a witch-sized snack.
No, Sassâs family is literally cursed: they must stay and guard their small town of Rattlerâs Run from the Crossroads, the Bermuda Triangle of the prairie. If Sass and her sisters flee, the uncontrolled magic will wipe the town straight off the mapâand the world will be overrun by the unnatural critters that emerge from the cataclysm.
Not to mention that thereâs a couple generations of Luckett ghosts hanging around the attic, just itching to point out how sheâs failing.
Sass dreams of a completely different, completely normal life far away from Rattlerâs Run. But that would require money and magic she just doesnât have.
And then some fast-talking, big city researchers offer her a fat paycheck to play tour guide on the Crossroads. When all hell breaks looseâliterallyâSass realizes theyâre not tracking normal wolves at all. The strangers are actually government agents investigating the magical shenanigans in and around Rattlerâs Run, and somehow they think Sass is the key to restoring balance in the Crossroads.
Thereâs only so much cursing a witch can take, and Sass is running out of friends and patience. Itâs just a matter of time until sheâs sh*t-outta-Luckett.